Exercise 5 - Adventure
A downloadable game for Windows and macOS
Exercise 5 - Adventure game for Intro to Game Development Class
We used Nav AI and global variables to build a slenderman type horror game.
It consists of two levels in which you have to pick up keys to open a door in the middle of the level. A model of slenderman running is constantly chasing you, and lowers your health bar whenever he interacts with you causing a game over.
Once you pick up all the keys you can go into a cabin which has a two door sequence in which one is right and one leads to death.
There is also a shooting system where you can shoot at slenderman to delay him from getting too close. Only a limited amount of bullets however.
It was fun to make :) We'd like to add jumpscares and sound effects in a future version.
Status | Released |
Platforms | Windows, macOS |
Author | jbautista5435 |
Comments
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I thought the game was very interesting, where you had to find collectibles(keys) to unlock the door while running away from slender man. I thought the slender man model was really cool and added something very scary to the game, but if you were decent at running it was very difficult for him to catch you. It would have been more interesting/ scary if there were more obstacles/ a maze where you had to run away from him. Also, I feel like the door mechanic is weird, 50/50 shot to insta lose. Otherwise, I really like the feel and aesthetics of the game
I didn't think you could make a slender man-type game with a cube as the main protagonist. However, I had a lot of fun playing it. The models are fun to look at the cube, in particular, still puts a smile on my face, and the actual slender man is cool as well. I think the one thing that could be improved is the level design, but other than that it's great. Awesome Job (Kaya)
I really liked the work put into to making the creepy-horror level aesthetic. I also like the cube as the player model, it sort of works with this environment. The Navmesh or controls does at times mess up if I collide with an object and get set flying in one direction and some of my controls become unresponsive. Also it very easy and hard to tell if I go outside the map since the world overall is really dark so some walls to keep that from happening would be nice.
The face on the player is a mood. I like the music and the animation of slenderman running towards you can be pretty scary especially once you lose him and you see him on the screen again. I think having slenderman spawn not right by the player but actually somewhere out of sight in the beginning, showing up on the player's screen later would add to the scare factor of the game. Also, while I like the dark atmosphere of the game I think it could be a little brighter as it was a bit hard to see at times. Nice job!
I like the title screen, it's really cool. Although, the title page's option menu was empty for me. The controls for the player were a little weird since it seems like the up and down controls moved the player at a slower speed than the left and right controls. It would probably be best to make that uniform.
Nice remake of Slenderman with a twist. I liked how you add a shooting mechanic to slow down Slenderman. The overall map design of the game could be improved upon. It took me awhile to find the key in the map. Maybe in the game you could have added more obstacles to make the gameplay more compelling?
I like the direction you took with the game and the design choices behind the prompt of the game. I feel as though it was hard to see a lot of the time and I could get lost in the levels so maybe some pointers and guidance for how to go about navigating the map would be a good point of improvement.
I like the atmosphere of the game, but I think it could've been made a bit brighter just so things stand out more. I also seemed to be able to go off the map but idk if that's intentional or not.
I like the environment in the game and all the assets. Really cool how the player is glowing - makes them stand out. It would be nice to have a hint on which door is the correct one to enter (maybe I missed the hint).